Tetsuya Takahashi

Adobe
Email: ttakahas at adobe.com
Curriculum Vitae (CV)
GitHub
Google Scholar


News

Sep. 2020   Our paper was accepted to SIGGRAPH ASIA 2020.
May. 2020   I earned my Ph.D. and joined Adobe.
Aug. 2019   I finished my defense.
Jul. 2019   Our paper was conditionally accepted to SIGGRAPH ASIA 2019.
Feb. 2019   Our paper was accepted to EG 2019.
Aug. 2017   I finished intern at Adobe.
May. 2017   I started intern at Adobe.
Aug. 2016   Our paper was accepted to PG 2016.
Aug. 2016   I will present our work in PG 2016.
Feb. 2016   Our paper was accepted to CGF.
Aug. 2015   I finished intern at Adobe.
Jun. 2015   I presented our work in SMI 2015.
Jun. 2015   I started intern at Adobe.
Jan. 2015   Our paper was accepted to EG 2015.


About Me

I earned my Ph.D. from the University of North Carolina at Chapel Hill in 2020, under the supervision of Professor Ming C. Lin. I did internship at Adobe working with Dr. Byungmoon Kim and Dr. Qingnan Zhou. Before joining UNC, I was a research staff in UEI Research, where I worked with Professor Tomoyuki Nishita and Professor Yoshinori Dobashi. I received my B.S. and M.S. in Computer Science in 2012 and 2014, respectively, from Keio University, working with Professor Issei Fujishiro.

My research interests include physically-based simulation, computer animation, machine learning, and artificial intelligence.


Publications

                                                                                      
Monolith: A Monolithic Pressure-Viscosity-Contact Solver for Strong Two-Way Rigid-Rigid Rigid-Fluid Coupling
Tetsuya Takahashi and Christopher Batty.
Transactions on Graphics (SIGGRAPH ASIA 2020), 2020.
Video-Guided Real-to-Virtual Parameter Transfer for Viscous Fluids
Tetsuya Takahashi and Ming C. Lin.
Transactions on Graphics (SIGGRAPH ASIA 2019), 2019.
A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling
Tetsuya Takahashi and Ming C. Lin.
Computer Graphics Forum (Eurographics 2019), 2019.
A Multilevel SPH Solver with Unified Solid Boundary Handling
Tetsuya Takahashi and Ming C. Lin.
Computer Graphics Forum (Pacific Graphics 2016), 2016.
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions
Tetsuya Takahashi, Yoshinori Dobashi, Tomoyuki Nishita, and Ming C. Lin.
Computer Graphics Forum, 2016 (presented in PG 2016).
Implicit Formulation for SPH-based Viscous Fluids
Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita, and Ming C. Lin.
Computer Graphics Forum (Eurographics 2015), 2015.
Volume Preserving Viscoelastic Fluids with Large Deformations Using Position-based Velocity Corrections
Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, and Tomoyuki Nishita.
The Visual Computer, 2014.
A Velocity Correcting Method for Volume Preserving Viscoelastic Fluids
Tetsuya Takahashi, Issei Fujishiro, and Tomoyuki Nishita.
Computer Graphics International 2014, 2014.
Visual Simulation of Compressible Snow with Friction and Cohesion
Tetsuya Takahashi, Issei Fujishiro, and Tomoyuki Nishita.
NICOGRAPH International 2014, 2014.
Fast Simulation of Viscous Fluids with Elasticity and Thermal Conductivity Using Position-Based Dynamics
Tetsuya Takahashi, Tomoyuki Nishita, and Issei Fujishiro.
Computers & Graphics, 2014 (presented in SMI 2015).
Accelerated Viscous Fluid Simulation Using Position-Based Constraints
Tetsuya Takahashi and Issei Fujishiro.
CAD/Graphics 2013, 2013.
Particle-Based Simulation of Snow Trampling Taking Sintering Effect into Account
Tetsuya Takahashi and Issei Fujishiro.
SIGGRAPH 2012 Posters, 2012.