Tetsuya Takahashi

Tencent America, Senior Researcher
Email: tetsuya at cs.unc.edu
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About Me

I am a Senior Researcher at Tencent America. Before joining Tencent America, I worked as a Software Engineer at Adobe for three years. I earned my Ph.D. from the University of North Carolina at Chapel Hill in 2020, under the supervision of Professor Ming C. Lin. I worked with Dr. Byungmoon Kim and Dr. Qingnan Zhou at Adobe as an intern. Before joining UNC, I was a research staff in UEI Research, where I worked with Professor Tomoyuki Nishita and Professor Yoshinori Dobashi. I received my B.S. and M.S. in Computer Science in 2012 and 2014, respectively, from Keio University, working with Professor Issei Fujishiro.

My research interests include physically-based simulation, numerical optimization, differentiable physics, geometry processing, deep learning, and artificial intelligence.

Publications

Rest Shape Optimization for Sag-Free Discrete Elastic Rods
Tetsuya Takahashi and Christopher Batty.
arXiv, 2024.
[arXiv]
A Primal-Dual Box-Constrained QP Pressure Poisson Solver with Topology-Aware Geometry-Inspired Aggregation AMG
Tetsuya Takahashi and Christopher Batty.
IEEE Transactions on Visualization and Computer Graphics, 2024.
[Project] [Paper] [Supplementary] [Video] [Youtube] [IEEE]
A Multilevel Active-Set Preconditioner for Box-Constrained Pressure Poisson Solvers
Tetsuya Takahashi and Christopher Batty.
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Symposium on Computer Animation 2023).
[Project] [Paper] [Video] [Youtube] [ACM]
ElastoMonolith: A Monolithic Optimization-based Liquid Solver for Contact-Aware Elastic-Solid Coupling
Tetsuya Takahashi and Christopher Batty.
Transactions on Graphics (SIGGRAPH ASIA 2022).
[Project] [Paper] [Supplementary] [Video] [Youtube] [ACM]
Fast Marching-Cubes-Style Volume Evaluation for Level Set Surfaces
Tetsuya Takahashi and Christopher Batty.
Journal of Computer Graphics Techniques (JCGT), 2022.
[Paper] [JCGT] [Code (GitHub)]
FrictionalMonolith: A Monolithic Optimization-based Approach for Granular Flow with Contact-Aware Rigid-Body Coupling
Tetsuya Takahashi and Christopher Batty.
Transactions on Graphics (SIGGRAPH ASIA 2021).
[Project] [Paper] [Video] [Youtube] [ACM]
Differentiable Fluids with Solid Coupling for Learning and Control
Tetsuya Takahashi, Junbang Liang, Yi-Ling Qiao, and Ming C. Lin.
AAAI 2021.
[Project]
Monolith: A Monolithic Pressure-Viscosity-Contact Solver for Strong Two-Way Rigid-Rigid Rigid-Fluid Coupling
Tetsuya Takahashi and Christopher Batty.
Transactions on Graphics (SIGGRAPH ASIA 2020).
[Project] [Paper] [Supplementary] [Video] [Youtube] [ACM]
Video-Guided Real-to-Virtual Parameter Transfer for Viscous Fluids
Tetsuya Takahashi and Ming C. Lin.
Transactions on Graphics (SIGGRAPH ASIA 2019).
[Project] [Paper] [Supplementary] [Video] [Supplementary video] [Youtube] [Youtube] [ACM]
A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling
Tetsuya Takahashi and Ming C. Lin.
Computer Graphics Forum (Eurographics 2019).
[Project] [Paper] [Supplementary] [Video] [Supplementary video] [Youtube] [Youtube] [Journal]
A Multilevel SPH Solver with Unified Solid Boundary Handling
Tetsuya Takahashi and Ming C. Lin.
Computer Graphics Forum (Pacific Graphics 2016).
[Project] [Paper] [Supplementary] [Video] [Youtube] [Journal]
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions
Tetsuya Takahashi, Yoshinori Dobashi, Tomoyuki Nishita, and Ming C. Lin.
Computer Graphics Forum, (presented in Pacific Graphics 2016).
[Project] [Paper] [Video] [Youtube] [Journal]
Implicit Formulation for SPH-based Viscous Fluids
Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita, and Ming C. Lin.
Computer Graphics Forum (Eurographics 2015).
[Project] [Paper] [Video] [Supplementary] [Youtube] [Journal]
Volume Preserving Viscoelastic Fluids with Large Deformations Using Position-based Velocity Corrections
Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, and Tomoyuki Nishita.
The Visual Computer, 2014.
[Project] [Paper] [Video] [Youtube] [Journal]
A Velocity Correcting Method for Volume Preserving Viscoelastic Fluids
Tetsuya Takahashi, Issei Fujishiro, and Tomoyuki Nishita.
Computer Graphics International 2014.
Visual Simulation of Compressible Snow with Friction and Cohesion
Tetsuya Takahashi, Issei Fujishiro, and Tomoyuki Nishita.
NICOGRAPH International 2014.
Fast Simulation of Viscous Fluids with Elasticity and Thermal Conductivity Using Position-Based Dynamics
Tetsuya Takahashi, Tomoyuki Nishita, and Issei Fujishiro.
Computers & Graphics, 2014 (presented in Shape Modeling International 2015).
[Project] [Paper] [Video] [Youtube] [Journal]
Accelerated Viscous Fluid Simulation Using Position-Based Constraints
Tetsuya Takahashi and Issei Fujishiro.
CAD/Graphics 2013.
[IEEE] [IEEE]
Particle-Based Simulation of Snow Trampling Taking Sintering Effect into Account
Tetsuya Takahashi and Issei Fujishiro.
SIGGRAPH 2012 Posters.
[ACM]

Ph.D. Dissertation

Efficient Particle-based Viscous Fluid Simulation with Video-Guided Real-to-Virtual Parameter
Tetsuya Takahashi
Department of Computer Science, University of North Carolina at Chapel Hill, 2020.
[Thesis repository]